34 #define CLEAP_SUCCESS 1
37 #define CLEAP_FAILURE -1
40 #define CLEAP_MODE_2D 2
43 #define CLEAP_MODE_3D 3
float cleap_get_bsphere_y(cleap_mesh *m)
CLEAP_RESULT cleap_delaunay_transformation(cleap_mesh *m, int mode)
CLEAP_RESULT cleap_init()
int cleap_mesh_is_wireframe(cleap_mesh *m)
float cleap_get_bsphere_z(cleap_mesh *m)
CLEAP_RESULT cleap_sync_mesh(cleap_mesh *m)
cleap_mesh * cleap_load_mesh(const char *filename)
int cleap_get_vertex_count(cleap_mesh *m)
int CLEAP_RESULT
Definition: cleap.h:31
void cleap_mesh_set_solid(cleap_mesh *m, int s)
CLEAP_RESULT cleap_render_mesh(cleap_mesh *m)
CLEAP_RESULT cleap_clear_mesh(cleap_mesh *m)
CLEAP_RESULT cleap_paint_mesh(cleap_mesh *m, float r, float g, float b, float a)
int cleap_mesh_is_solid(cleap_mesh *m)
float cleap_get_bsphere_x(cleap_mesh *m)
float cleap_get_bsphere_r(cleap_mesh *m)
int cleap_get_face_count(cleap_mesh *m)
CLEAP_RESULT cleap_save_mesh(cleap_mesh *m, const char *filename)
int cleap_get_edge_count(cleap_mesh *m)
int cleap_delaunay_transformation_interactive(cleap_mesh *m, int mode)
void cleap_mesh_set_wireframe(cleap_mesh *m, int w)
CLEAP_RESULT cleap_init_no_render()
CLEAP_RESULT cleap_save_mesh_no_sync(cleap_mesh *m, const char *filename)
void cleap_print_mesh(cleap_mesh *m)
Definition: cleap_private.h:40